Special Feats and Items

Quantum Armor Proficency

    • Quantum Armor: Cloth
    • Feat Power
    • The armor glows as it absorbs the impact of enemy blows.
    • Daily • Tech
    • Minor
    • Personal
    • Requirement: While wearing Cloth Quantum Armor
    • Special: The power of the effect is based off of the enhancement bonus of the armor.
    • Effect: Gain damage reduction 5 against all attacks until end of encounter. At +3 or +4, 10; +5 or +6, 15.
    • Created with DungeonMastering.com’s DM Tools
    • Quantum Armor: Light
    • Feat Power
    • The armor glows as it steadies your arm and feeds power into your weapon.
    • Encounter • Tech
    • Minor
    • Personal
    • Requirement: While wearing Light Quantum Armor
    • Effect: Gain a bonus to attack and damage equal to the enhancment bonus of the armor until the end of your next turn.
    • Created with DungeonMastering.com’s DM Tools
    • Quantum Armor: Heavy
    • Feat Power
    • Your armor glows bright as it becomes an impenetrable wall.
    • Encounter • Tech
    • Immediate Interrupt
    • Personal
    • Prerequisite: You are hit by an attack.
    • Requirement: While wearing Heavy Quantum armor
    • Effect: Gain a bonus to attacked defense equal to the enchancement bonus of the armor until the end of your
    • Created with DungeonMastering.com’s DM Tools

This gives you the ability to wear powered armor. Power armor gives +1 AC and +1 speed in excess of the normal for all types of armor, be they cloth, light, or heavy. Each also grants an additional power.

  • Cloth: Daily- Gain damage reduction 5 until end of encounter against all damage. If +3 or +4, 10. If +5 or +6, 15.
  • Light: Encounter- You gain a tech bonus to attack and damage rolls equal to the enhancment bonus of this armor with quantum weapons until the beginning of your next turn.
  • Heavy: Encounter- Reaction: Trigger, When hit by an attack, add this armor’s enhancment bonus to the attacked defense until the end of your next turn as a tech bonus.

Quantum Weapons

Quantum weapons require both a proficency feat, and that you be wearing quantum armor proficently. All quantum weapons are High Crit, Brutal 2 weapons that can be magically enchanted.

Quantum Pistolier

For the purpose of feats and abilities, treat this weapon as a hand crossbow. It deals 1d8 damage.

Quantum Cannon

This weapon requires a full round action to reload. It deals 3d8 damage in a blast 3.

Quantum Rifle

For the purpose of feats and abilities, treat this weapon as a bow. It deals 1d12 damage.

Special Feats and Items

Brotherhood krowthen